Wednesday, July 27, 2011

Megadungeons...

We need more megadungeons for the Pathfinder Roleplaying Game. There is Dungeon-A-Day, obviously and Paizo has just released Dungeons of Golarion (but its more of an overview).

We need a classic megadungeon You know the kind...

It doesn't have much in the way of plot or even make a lot of sense from level to level but it does have:

- pathways to the darklands
- prisons for eldritch demons
- ancient ruins
- lost civilizations
- legendary weapons
- unexplainable magic (lost magic)
- mines
- slave pits
- elemental nodes
- water-filled passages
- mazes
- one way doors (heck secret doors)
- traps
- haunted levels
- classic monsters (ropers, trapper, mimics, otyughs [especially otyughs], owlbears)
- dragons
- monsters too big to have ever fit down those hallways.
- artifacts

A classic megadungeon with everything wrong and right about it.

Who is with me!

12 comments:

  1. Trapped demons and eldritch lore.

    ReplyDelete
  2. What about eldritch lore on the trapping of demons.

    ReplyDelete
  3. Or eldritch demons trapped in lore.

    ReplyDelete
  4. Or lore demons trapping the Eldritch!

    ReplyDelete
  5. Currently, I can check off...

    - ancient ruins
    - classic monsters
    - secret doors
    - elemental nodes

    Issue 1 is out. Issue 2, 10 are submitted. 3,4,5 are soon coming in but then they will need art, editing so it will be a bit.

    ReplyDelete
  6. Is this still under production? How many words and encounters are you looking for?

    ReplyDelete
    Replies
    1. Absolutely. I have drafts of levels 2 and 10. Levels 3,4,5,6, and 7 are all assigned.

      Drop me an email at gedakm@gmail.com to discuss options further.

      Delete
  7. it sounds awesome. are you looking for artists to draw this out?

    ReplyDelete
  8. Mostly authors. All of our dungeon art is done by Kristian Richards. He is also working on a megadungeon of his own that could become part of a DCC megadungeon project.

    ReplyDelete