Characters: Cresium Algor (female eventual talented rogue) [DNPC], Radyx (undivided xesa cleric of Veiloaria) [Patrick], Asper White (male human ranger) [Mike], Gleeman (male elf bard) [Thomas], and Uighyo Derexhi (male dragonblood illuminatus).
Female eventual talented rogue
Aspiring Pathfinder Society members are summoned to the the Heidmarch Manor to discuss an opportunity with Sheila Hiedmarch, Venture-Captain of the newest Pathfinder Society Lodge. Mrs. Heidmarch was busy getting a report from another Pathfinder called Koriah Azmeren but she left us with a paradox box to try to solve.
From what we were told, a paradox box was a Thassilonian in origin and each have their own methods of unlocking. I had a look at the device to see if there was a hidden catch or perhaps a trap built into its mechanism but could not find either. Mrs. Heidmarch indicated that Koriah had done some preliminary investigation and left some notes. Since I am unable to read the notes would have been meaningless to me. The others seem to ignore the notes as well and try to puzzle things out themselves. Asper contemplated cracking it open with his axe, but Gleeman seems to be a master of runes and symbols and pointed out that some of the strange symbols spelled CRUEL in Thassilonian but I'd have to take his word for it. Uighyo quickly realized that CRUEL could be rearranged to spell LUCRE and quickly set about to reorder the letters.
With the box opened, two tiny dog-like monsters sprung free. It was at this point that luck seemed to turn against us. We managed to defeat the summoned monsters but not before burning Mrs. Heidmarch's table with acid and burning her curtains down. Thankfully, the Venture-Captain seemed more annoyed that she left us with such a dangerous object. We were able to keep the magical ring (Uighyo), silver dagger (Asper) and the garnets we found within the box.
Once our first misadventure was out of the way we were tasked by the Venture-Captain to locate a missing informant and the item she may have recently acquired. Armed with only a name, we headed the west of Magnimar to Washer's Row to talk to a known associate of the Szcarni, The Amazing Zograthy. Our initial conversation did not go well because Gleeman and Uighyo kept talking over one another and keep asking Zograthy for different things confusing the whole situation. I thought we were about to get thrown out of there when Radyx took over the negotiations having had enough of the "monkey-babble" from Gleeman and Uighyo. The important thing is we didn't get stabbed or robbed.
Next we followed our clues about the disappearance to dockside in an attempt to disrupt some slaver operations. We staked out the place and then we saw light inside the warehouse at midnight we sprung into action. The warehouse at first appeared to be empty except for some dancing lights. The door was suddenly locked and there was a burst of colour before I blacked out. I was later told that we were attacked by a sorcerer who was trying to sell Pathfinder Society members to the Aspis Consortium. Radyx keep asking if he could eat the sorcerer (carnivorous plant people are a little off-putting) but we convinced him we would go for supper after turning the sorcerer over to the watch.
The watch was able to confirm that the whole "slavers" angle was a red reefclaw and that the informant we were looking for was "known to authorities". The watch captain was also able to point us toward Fenster the Blight in the Underbridge who had dealings with the Tower Girls (the Szcarni gang our informant used to run too). This discussion was painful to see as Gleeman repeatedly addressed the watch captain as if she were a man--which was the point that Radyx just lost it saying, "Listen monkey, even I can tell she is a female of your species. Its not that hard, she has a pistil, you have stamen, there are birds or bees involved in pollination I supposed that part was never clear." I laughed so hard we had to get out of there and take a break. The xesa seems to get a little anger when he hasn't eating. So we took off to a good inn for some rest and food. Fenster would need to wait until morning... our the xesa would likely eat him. It was a nice change from exploring the ruin of the world to bed down for the night in a private room and collect my thoughts.
The next day we were back on mission, we found the location of the missing informant's lair from Fenster and defeated her initial guards with some difficulty. I think, Uighyo may have exhausted his card pulls for the day already and we hadn't even found the informant.
- More after session 2.